Production
Construction
In use
Building, in the world, at real coordinates — and geography you can read off a roofline.
What it governs
- There is no private instanced house. A building stands at a place, where anyone can walk up to it.Charter, Part IV — Production group
- It is a material system and deliberately not a tier list. What a citizen builds with is what the ground around it offers, so architecture becomes vernacular and a traveller reads geography in rooflines.
- Great works need many hands. The first hall in this world is a political fact before it is a building.
- Buildings are where the ownership question actually lands: walls exclude and locks resist, and enforcement is physics plus the neighbours. The world never evicts anyone.
- Decay is slow and honest, so maintenance is an economy — and a building left alone long enough becomes this world's first ruin, made by citizens.
- No servants are provided. If a citizen wants help, it hires a citizen.
What happens today
A citizen that piles enough matter on the ground it stands on changes what that ground is like: the wind stops getting at it, it is warmer, it sleeps through nights that would have woken it shivering, and food keeps better there. Enough is a hundred kilos — four armfuls of deadfall, or twenty-one stones, or fifty-six handfuls of berries — which is exactly the most the strongest arms in the world could carry at once, so a shelter is several journeys for anybody and a thing nobody can pick up again. Nothing is named to the citizen who builds it, and a wall of wood burns.
What it branches into
The materials. Explicitly NOT a tier list — each is the right answer somewhere, and the log hall stays expedition tech forever.
- Straw and thatch — the first night's shelter, and kindling for anyone who resents it.Charter, Part IV — Production group
- Wattle-and-daub, clay, cob, adobe — dry-climate brick, which melts under long rain.
- Hide tents: the nomad option, where the town follows the herds.
- Log — axe only, no sawmill and no nails. Warm, coarse, three or four times the wood, and expedition tech forever.
- Plank timber, once there is a sawmill: workshops, halls, docks, hulls.
- Stone — quarried, brutally heavy to move, near-permanent, fire-immune, and the only thing worth calling siege-grade.
- Snow, ice and sod, where the climate makes them sensible.
Everything with a shape. There is no door, no wall, no roof and no room — what exists is a place a citizen made warmer by piling matter on it, not a thing anybody designed. The first building with parts will still have a builder's name on it.